Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(380 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks2
Mana dorks4
Land ramp3
Other acceleration1
Treasure generators13
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion1
Spot removal5
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands11
Taplands1
Combat Damage Synergy: token package, 2 token doublers, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces14
Win conditions5
Combat threats1
Sacrifice outlets1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed93Threats87Mana base80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure21 cards
21 treasure generators. Ramp and artifact synergies in one package.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.