Treasure

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(380 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Two-Color Powerhouse Lands (2)+7
Mana Acceleration (16 sources)+6
Fetchlands1
Dual & shock lands2
Premium utility lands1
Taplands1
Basic lands2
Combat Damage Synergy: token package, 2 token doublers, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+25
Combat threats1
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Speed93Threats87Mana base80

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy31 cards

31 token producers. Go-wide strategies can overwhelm opponents with numbers.

Treasure21 cards

21 treasure generators. Ramp and artifact synergies in one package.

Artifacts Matter12 cards

12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.