Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(424 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp2
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines2
Cantrips & burst draw13
Recursion1
Value engines6
Other1
Control Strategy Bonus (28.3 interaction cards)+30ⓘ
Counterspells5
Spot removal7
Board wipes2
Stax & hate7
Two-Color Mana Base (no fixing needed)+17ⓘ
Fetchlands2
Premium utility lands2
Utility lands4
Taplands2
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats2
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction94Consistency76Mana base75
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Game changers 3
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.