Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(382 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana4
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors2
+4
Draw engines5
Cantrips & burst draw8
Recursion5
+3
Value engines3
Other1
Spot removal14
Graveyard hate3
Board wipes5
Stax & hate2
Edict effects1
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+5
+5
3 Combo Families (5 lines, Consistency: 70%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces9
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Reanimation1
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats92Interaction83Speed76
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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