Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(400 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines1
Spot removal8
Graveyard hate1
Board wipes3
Edict effects2
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+22ⓘ
Synergy pieces7
Win conditions3
Combat threats1
Sacrifice outlets3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats96Mana base82Interaction76
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.