Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks5
Land ramp1
Other acceleration5
Treasure generators3
Low Land Count (10/27)+-43ⓘ
Draw engines2
Cantrips & burst draw5
Recursion1
Counterspells1
Spot removal2
Artifact/enchantment removal1
Board wipes3
Protection4
Mono-Color Mana Base (no fixing needed)+77ⓘ
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Low Land Count (10/27)+-43ⓘ
Premium utility lands1
Utility lands4
Combat Damage Synergy: aristocrats engine, 8 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combo pieces2
Synergy pieces4
Win conditions7
Combat threats3
Token generators4
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats93Speed82Mana base70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.