Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(447 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration2
Treasure generators1
Tutors6
Draw engines4
Cantrips & burst draw5
Recursion5
Value engines2
Control Strategy Bonus (15.6 interaction cards)+30ⓘ
Counterspells8
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Fetchlands1
Premium utility lands1
Utility lands8
Taplands5
2 Combo(s) Detected (Consistency: 94%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces1
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction86Consistency85Threats83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.