Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence455 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks7
Land ramp1
Other acceleration5
Commander Draw Engine (Niv-Mizzet, Parun provides card draw)+10ⓘ
Draw engines12
Cantrips & burst draw8
Wheels2
Recursion3
+3
+2
Value engines4
Counterspells6
Spot removal11
Board wipes1
Stax & hate1
Protection7
Mana Acceleration (20 sources)+10ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands11
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+9
+8
Other1
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Commander Synergy (1 groups)+6ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces1
Combat threats3
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Consistency90Interaction89Speed83
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Storm (Commander)1 cards
This deck chains multiple spells in a single turn to build storm count or reach.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
,,,,
Storm9 cards
9 storm synergies. Chain spells for exponential value.
,,,,