Commander
4.2±0.35
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(277 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration4
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines3
Other2
Spot removal1
Graveyard hate1
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+20ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands2
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 6 damage multipliers+25ⓘ
Synergy pieces17
Win conditions2
Combat threats30
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats97Mana base75Speed37
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.