Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(402 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration3
Tutors2
Draw engines6
Cantrips & burst draw5
Recursion3
Counterspells4
Spot removal6
Graveyard hate1
Land destruction1
Board wipes2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands4
Utility lands9
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+24ⓘ
Combo pieces1
Synergy pieces2
Win conditions4
Combat threats1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base89Interaction86Consistency82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter29 cards
29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.