4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(322 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks1
Other acceleration3
Treasure generators2
Commander Draw Engine (Kraum, Ludevic's Opus provides card draw)+10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw7
Recursion1
Counterspells6
Spot removal6
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands5
Combat Damage Synergy: token package, 4 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces6
Win conditions4
Combat threats2
Sacrifice outlets2
Drain effects8
Token generators2
Clone effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Threats87Consistency86Interaction72
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.