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Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence349 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana rocks1
Land ramp9
Tutors3
Draw engines4
Cantrips & burst draw9
Recursion3
Value engines10
Counterspells3
Spot removal12
Graveyard hate1
Land destruction1
Board wipes4
Protection2
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands7
Basic lands3
2 Combo Families+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces9
Combat threats1
Token generators1
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker23 cards
23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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