Commander
8.0±0.4
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(541 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks2
Other acceleration3
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw8
Value engines4
Other2
Counterspells2
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection4
Other1
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands12
Taplands2
5 Combo Families (5 lines, Consistency: 70%)+38ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces3
Win conditions4
Combat threats2
Sacrifice outlets4
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Threats95Mana base92Interaction87
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain11 cards
11 lifedrain effects. Drain opponents' life while gaining your own.
Vampire Tribal10 cards
10 vampire creatures detected. Tribal synergies can create powerful board states.