Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(244 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks7
Land ramp1
Other acceleration6
Draw engines8
Cantrips & burst draw3
Recursion1
Spot removal4
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Protection5
Mono-Color Powerhouse Lands (4)+10ⓘ
Mono-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands10
Taplands3
Basic lands1
Forest+17
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces10
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base70Threats70Consistency64
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.