Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(401 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration1
Tutors10
Draw engines11
Recursion2
Value engines5
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate5
Two-Color Powerhouse Lands (5)+15ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands12
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions2
Combat threats4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency92Mana base91Threats83
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Tap / Untap16 cards
16 tap/untap synergies. Generate extra value from activated abilities.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.