Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(472 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks7
Mana dorks1
Land ramp5
Other acceleration4
Treasure generators3
Tutors7
Draw engines8
Cantrips & burst draw5
Recursion1
Spot removal9
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands4
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token package+4ⓘ
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats5
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Consistency92Speed89Threats86
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Rogue Tribal13 cards
13 rogue creatures detected. Tribal synergies can create powerful board states.