Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence383 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+8ⓘ
Fast mana1
Mana rocks5
Mana dorks3
Land ramp4
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+6ⓘ
Tutors2
Draw engines5
Cantrips & burst draw1
Scry & Surveil1
Recursion5
Value engines2
Synergy support1
Other1
Counterspells2
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate3
Protection6
Other1
Mana Acceleration+2ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands9
Basic lands3
1 Combo Family+20ⓘ
Combat Damage Synergy+20ⓘ
Commander Synergy+6ⓘ
Combo pieces3
Combat threats8
Drain effects1
Token generators5
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+2-card combo 1→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Tribal (Commander)1 cards
This deck is built around creature type synergies.
Defenders/Walls32 cards
32 defenders/walls. Build an impenetrable wall, then convert to damage.
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Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
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