Commander
4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence332 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion2
Value engines5
Control Strategy Bonus (27.8 interaction cards)+30ⓘ
Counterspells3
Spot removal11
Board wipes5
Stax & hate11
Protection4
Fetchlands3
+8
+5
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+5
+5
+5
Tempo Control (lockout lethality)+20ⓘ
Synergy pieces1
Win conditions5
Combat threats2
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Interaction94Mana base85Threats46
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Defenders/Walls12 cards
12 defenders/walls. Build an impenetrable wall, then convert to damage.
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Prison8 cards
8 prison effects. Lock opponents out of the game entirely.
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Hatebears6 cards
6 hatebear creatures. Small creatures that restrict opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.