Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence333 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+4ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration4
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines11
Other1
Counterspells2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate5
Protection8
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands4
+6
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands5
+5
+3
+3
+3
+3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 49%)+22ⓘ
Commander Synergy (3 groups)+21ⓘ
Combo pieces3
Synergy pieces4
Win conditions4
Drain effects2
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats91Interaction72Speed70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
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Spirit Tribal9 cards
9 spirit creatures detected. Tribal synergies can create powerful board states.
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