Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks8
Other acceleration2
Treasure generators1
Commander Draw Engine (The Locust God provides card draw)+15ⓘ
Tutors1
Draw engines12
Cantrips & burst draw6
Wheels3
Value engines4
Other3
Counterspells10
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands6
Other1
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine+15ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces6
Win conditions3
Combat threats1
Drain effects2
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency93Threats90Interaction84
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.