Commander
No commander provided3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(251 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Draw engines5
Cantrips & burst draw1
Value engines1
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate16
Protection4
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Win conditions4
Combat threats2
Drain effects10
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Interaction84Mana base69Threats61
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.