Cascade is a cool mechanic

Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence376 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp9
Other acceleration3
Treasure generators1
Other acceleration1
Commander Synergy+1
Draw engines1
Cantrips & burst draw9
Scry & Surveil2
Recursion1
Value engines13
Counterspells3
Artifact/enchantment removal2
Spot removal11
Protection3
Mana Acceleration+5
Fetchlands2
Premium utility lands2
Utility lands1
Taplands3
Basic lands4
Other1
Tempo Control+13.2
Combat Damage Synergy+2
Synergy pieces5
Combat threats1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Combo (Commander)1 cards

This deck is built around assembling one or more infinite combo finishes.

Cascade16 cards

16 cascade/discover effects. Cast spells for free off the top.

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Chaos14 cards

14 chaos effects. Embrace randomness with coin flips and dice rolls.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power5.25.4+0.2
BracketB3B3

Vectors

Velocity
7480
+6
Consistency
8588
+3
Interaction
8385
+2
Efficiency
6163
+2
Lethality
4948
-1