5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence376 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp9
Other acceleration3
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Draw engines1
Cantrips & burst draw9
Scry & Surveil2
Recursion1
Value engines13
Counterspells3
Artifact/enchantment removal2
Spot removal11
Protection3
Mana Acceleration+5ⓘ
Fetchlands2
Premium utility lands2
Utility lands1
Taplands3
Basic lands4
Other1
Tempo Control+13.2ⓘ
Combat Damage Synergy+2ⓘ
Synergy pieces5
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Combo (Commander)1 cards
This deck is built around assembling one or more infinite combo finishes.
Cascade16 cards
16 cascade/discover effects. Cast spells for free off the top.
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Chaos14 cards
14 chaos effects. Embrace randomness with coin flips and dice rolls.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power5.2→5.4+0.2
BracketB3→B3
Vectors
Velocity
74→80
+6
Consistency
85→88
+3
Interaction
83→85
+2
Efficiency
61→63
+2
Lethality
49→48
-1