Ruffians

2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(168 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+21
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
Threats76Mana base75Consistency57

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy19 cards

19 token producers. Go-wide strategies can overwhelm opponents with numbers.

Rogue Tribal13 cards

13 rogue creatures detected. Tribal synergies can create powerful board states.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.