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HomeExplore decksCommanders

Graveyard/Reanimator Deck

viapasted list·Updated 46 days ago·8 views·

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Power level

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence341 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp8
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw4
Recursion14
Value engines4
Counterspells1
Spot removal4
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration+5ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands9
Basic lands3
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators3
Reanimation7
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator19 cards

19 graveyard synergies. Use your graveyard as a second hand.

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Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.