Commander
No commander provided5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp8
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw4
Recursion14
Value engines4
Counterspells1
Spot removal4
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands9
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators3
Reanimation7
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base86Consistency83Threats81
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator19 cards
19 graveyard synergies. Use your graveyard as a second hand.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.