Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.9
High confidence630 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+4ⓘ
Fast mana5
Mana rocks5
Other acceleration2
Minor treasure2
Commander Synergy+1ⓘ
Tutors7
Draw engines3
Cantrips & burst draw20
Wheels1
Scry & Surveil1
Recursion1
Value engines2
Other1
Control Strategy+30ⓘ
Counterspells7
Artifact/enchantment removal2
Spot removal7
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands+3ⓘ
Mana Acceleration+1ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands4
Utility lands11
Taplands6
Basic lands2
1 Combo Family+24ⓘ
Tempo Control+18.2ⓘ
Combo pieces2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5+Game Changers 5→ Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
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Tap / Untap9 cards
9 tap/untap synergies. Generate extra value from activated abilities.
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Control (Commander)9 cards
This deck takes a controlling, reactive gameplan.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.