[EDH] Stella Combo

Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.9
High confidence630 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15
Commander Synergy+4
Fast mana5
Mana rocks5
Other acceleration2
Minor treasure2
Commander Synergy+1
Tutors7
Draw engines3
Cantrips & burst draw20
Wheels1
Scry & Surveil1
Recursion1
Value engines2
Other1
Control Strategy+30
Counterspells7
Artifact/enchantment removal2
Spot removal7
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands+3
Mana Acceleration+1
Fetchlands7
Dual & shock lands5
Premium utility lands4
Utility lands11
Taplands6
Basic lands2
1 Combo Family+24
Tempo Control+18.2
Combo pieces2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5+Game Changers 5 Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

Game changers 5
Minimum Bracket 4
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes3 total

Cantrips11 cards

11 cantrips. Cheap spells that replace themselves for velocity.

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Tap / Untap9 cards

9 tap/untap synergies. Generate extra value from activated abilities.

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Control (Commander)9 cards

This deck takes a controlling, reactive gameplan.

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Combos1 total

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History

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Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.