Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators5
Draw engines6
Cantrips & burst draw8
Wheels1
Recursion1
Counterspells4
Spot removal8
Graveyard hate1
Board wipes6
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands8
Tempo Control (lockout lethality)+11.8ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
1 extra turn effect+5ⓘ
Win conditions2
Combat threats3
Sacrifice outlets1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction85Consistency80Mana base76
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Pirate Tribal14 cards
14 pirate creatures detected. Tribal synergies can create powerful board states.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.