A Crime of Convenience

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tempo Control (lockout lethality)+11.8
Combat Damage Synergy: token package, aristocrats engine+11
1 extra turn effect+5
Sacrifice outlets1
Reanimation1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Interaction85Consistency80Mana base76

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Pirate Tribal14 cards

14 pirate creatures detected. Tribal synergies can create powerful board states.

Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.