Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(427 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana dorks9
Other acceleration1
Tutors2
Draw engines2
Recursion2
Spot removal3
Graveyard hate1
Land destruction1
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands12
Dual & shock lands10
Premium utility lands6
Utility lands5
3 Combo(s) Detected (Consistency: 54%)+26ⓘ
Combat Damage Synergy: 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+24ⓘ
Commander Synergy (2 groups)+24ⓘ
Combo pieces7
Synergy pieces3
Combat threats4
Sacrifice outlets1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base99Threats92Speed64
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.