Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(451 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks4
Land ramp9
Other acceleration3
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw9
Recursion18
Spot removal8
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces3
Synergy pieces12
Combat threats2
Sacrifice outlets4
Drain effects2
Token generators10
Reanimation8
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Consistency87Speed86
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill80 cards
80 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator26 cards
26 graveyard synergies. Use your graveyard as a second hand.