Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp3
Other acceleration1
Treasure generators3
Tutors2
Draw engines12
Cantrips & burst draw9
Value engines1
Counterspells4
Spot removal13
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands10
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions2
Combat threats6
Drain effects1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency89Mana base87Interaction83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro32 cards
32 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion12 cards
12 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.