Felix Five-Boots

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana1
Other acceleration1
Combat Damage Synergy: token package, aristocrats engine+13
Tempo Control (lockout lethality)+7.8
1 extra turn effect+5
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Consistency89Mana base87Interaction83

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Aggro32 cards

32 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Unblockable / Evasion12 cards

12 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Hatebears11 cards

11 hatebear creatures. Small creatures that restrict opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.