Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(390 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Tutors1
Draw engines10
Cantrips & burst draw3
Recursion12
Value engines4
Counterspells5
Spot removal9
Graveyard hate2
Board wipes1
Protection2
Fetchlands1
Dual & shock lands8
Premium utility lands2
Utility lands7
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+22ⓘ
Synergy pieces20
Combat threats2
Drain effects3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats88Consistency83Interaction83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Reanimator14 cards
14 reanimation effects. Cheat big creatures into play from the graveyard.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.