5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(378 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp7
Other acceleration4
Tutors3
Draw engines6
Cantrips & burst draw2
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands4
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler+25ⓘ
Synergy pieces1
Win conditions2
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.4 (Bracket 3)+Game Changers→ Bracket 4
Speed88Consistency82Mana base82
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.