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Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence270 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks5
Land ramp5
Commander Synergy+6ⓘ
Tutors1
Draw engines9
Cantrips & burst draw6
Value engines3
Counterspells6
Spot removal4
Protection1
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy+12ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators7
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters28 cards
28 counter synergies. Grow your creatures over time for massive threats.
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Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.