Commander
5.5±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(569 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (83% CMC 0-2)+15ⓘ
Fast mana7
Mana rocks5
Mana dorks7
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors15
Cantrips & burst draw1
Recursion4
Counterspells11
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands12
Premium utility lands4
Utility lands1
6 Combo Families (6 lines, Consistency: 80%)+45ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Combat threats1
Reanimation6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+2-card combo→ Bracket 4
Mana base92Threats92Interaction91
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.