Chaos Deck

Commander
No commander provided
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(270 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10
Fast mana1
Land ramp1
Other acceleration2
Low Land Count (22/33)+-28
Premium utility lands2
Basic lands2
2 extra turn effects+10
Tempo Control (lockout lethality)+9.6
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5
Combo pieces1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.1 (Bracket 2)+Game Changers Bracket 3
Interaction86Threats67Consistency65
Game changers 1
Mass land denial — none
2-card combo — none

Themes10 total

Chaos15 cards

15 chaos effects. Embrace randomness with coin flips and dice rolls.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.