Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Land ramp2
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal6
Graveyard hate1
Board wipes5
Stax & hate2
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands1
Basic lands1
Plains+20
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces3
Win conditions5
Combat threats5
Token generators3
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction94Threats89Mana base70
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Angel Tribal29 cards
29 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.