Elephants May Always Remember, But Spirits Never Forget

Commander
See all Quintorius, History Chaser data
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence264 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Treasure generators4
Minor treasure1
Other acceleration3
Commander Synergy+2
Draw engines4
Cantrips & burst draw7
Scry & Surveil2
Recursion15
Value engines8
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate1
Protection3
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces14
Win conditions1
Combat threats3
Token generators3
Damage multipliers1
Alternate win strategies1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)22 cards

This deck uses the graveyard as a primary resource.

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Reanimator15 cards

15 reanimation effects. Recur creatures and key permanents from the graveyard.

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Spirit Tribal18 cards

18 spirit creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.