Commander
5.6±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators13
Other1
Tutors1
Draw engines3
Cantrips & burst draw9
Scry & Surveil1
Value engines3
Spot removal8
Artifact/enchantment removal1
Board wipes3
Protection1
Other1
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands6
Other1
Combat Damage Synergy: token package, aristocrats engine+22ⓘ
Synergy pieces12
Win conditions4
Drain effects3
Token generators3
Reanimation1
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats90Speed85Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy27 cards
27 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Treasure18 cards
18 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.