Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(143 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration5
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw8
Value engines4
Other3
Counterspells3
Board wipes1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands3
Combat Damage Synergy: token package, 2 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Token generators4
Other15
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats67Mana base66Speed61
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm22 cards
22 storm synergies. Chain spells for exponential value.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.