[WIP] Teval, the Balanced Scale - Land Combos

5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(462 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (17 sources)+7
Fetchlands1
Dual & shock lands1
Utility lands1
Basic lands1
11 Combo Families (63 lines, Consistency: 53%)+57
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25
Synergy pieces1
Sacrifice outlets1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats99Consistency84Speed68

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Landfall17 cards

17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos63 total