Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks3
Land ramp8
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw8
Spot removal4
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection1
Two-Color Powerhouse Lands (5)+18ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands1
Utility lands12
Taplands10
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces3
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects1
Group slug1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base95Consistency87Threats74
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Chaos19 cards
19 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade16 cards
16 cascade/discover effects. Cast spells for free off the top.
Impulse Draw12 cards
12 impulse draw effects. Exile and play cards from the top of your library.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.