The Dogs of War

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+17
Sacrifice outlets1
Drain effects1
Group slug1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Mana base95Consistency87Threats74

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Chaos19 cards

19 chaos effects. Embrace randomness with coin flips and dice rolls.

Cascade16 cards

16 cascade/discover effects. Cast spells for free off the top.

Impulse Draw12 cards

12 impulse draw effects. Exile and play cards from the top of your library.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.