Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(461 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Tutors1
Draw engines1
Cantrips & burst draw5
Value engines23
Counterspells3
Spot removal5
Graveyard hate3
Board wipes2
Protection1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands1
Utility lands7
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.4ⓘ
Synergy pieces7
Win conditions2
Token generators1
Reanimation1
Clone effects5
Extra turns1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency94Mana base87Threats87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Clones24 cards
24 clone effects. Copy the best threats on the battlefield.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Mill7 cards
7 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.