Commander
C
2.4±0.65
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence95 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Fast mana2
1+10
5BG+2
Mana rocks1
2+6
Mana dorks2
G+6
2G+1
Land ramp1
1G+6
Treasure generators2
XG+2
3B+3
Low Land Count (7/33)+-65
Draw engines3
1BB+5
2BB+5
2BG+2
Cantrips & burst draw2
1B+5
1BB/GG+1
Recursion3
BG+2
2B+2
2BG+1
Value engines7
1+2
1G+1
2G+2
2G+1
3+1
2BG+1
4GG+1
Spot removal4
1+4
BG+8
BG+6
2G+6
Board wipes1
2B+8
Stax & hate1
1BB/GG+1
Protection2
1G+7
2+6
Low Land Count (7/33)+-65
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands1
+2
Taplands2
+2
+2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, aristocrats engine+25
2 Combo Families (2 lines, Consistency: 30%)+19
Combo pieces4
2B+7
2G+6
3B+10
BBGG+5
Synergy pieces2
1B+5
5BG+2
Combat threats6
XG+2
1+2
1B/GB/G+1
4+6
B/GB/GB/GB/G+2
4GG+1
Sacrifice outlets2
1+4
1BB/GG+1
Token generators1
4G+4
Reanimation2
2B+3
2BG+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.4 (Bracket 1)+2-card combo Bracket 3
Threats88Interaction46Speed36
2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes5 total

Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Legends Matter8 cards

8 legendary synergies. Your legends grow stronger together.

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Token Strategy7 cards

7 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos2 total

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