Commander
2.4±0.65
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence95 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks2
Land ramp1
Treasure generators2
Low Land Count (7/33)+-65ⓘ
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines7
Spot removal4
Board wipes1
Stax & hate1
Protection2
Low Land Count (7/33)+-65ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands1
+2
Taplands2
+2
+2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 30%)+19ⓘ
Combo pieces4
Synergy pieces2
Combat threats6
Sacrifice outlets2
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.4 (Bracket 1)+2-card combo→ Bracket 3
Threats88Interaction46Speed36
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
,,,,
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,