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HomeExplore decksCommanders

Burn Deck

viapasted list·Updated 46 days ago·16 views·

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Power level

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence376 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks7
Other acceleration3
Treasure generators1
Draw engines3
Cantrips & burst draw5
Value engines2
Counterspells5
Artifact/enchantment removal1
Spot removal9
Board wipes2
Protection9
Mana Acceleration+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands8
Basic lands3
Combat Damage Synergy: token package, 1 extra combat, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Win conditions2
Combat threats4
Drain effects1
Token generators2
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

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Storm9 cards

9 storm synergies. Chain spells for exponential value.

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Lifegain8 cards

8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.