Commander
No commander provided5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(376 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Other acceleration3
Treasure generators1
Draw engines3
Cantrips & burst draw5
Value engines2
Counterspells5
Spot removal9
Artifact/enchantment removal1
Board wipes2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: token package, 1 extra combat, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Win conditions2
Combat threats4
Drain effects1
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction91Mana base84Speed80
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.