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HomeExplore decksCommanders
WUR

Kasla, the Broken Halo

viapasted list·Updated 46 days ago·11 views·

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Power level

4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence269 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks5
Land ramp1
Commander Draw Engine+18ⓘ
Draw engines8
Cantrips & burst draw2
Value engines1
Counterspells1
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Board wipes3
Fetchlands2
Premium utility lands2
Utility lands4
Taplands7
Basic lands3
Combat Damage Synergy: token package, 4 evasion enablers+22ⓘ
Synergy pieces2
Drain effects1
Token generators16
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2

1.1 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy18 cards

18 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.