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Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence415 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks5
Other acceleration2
Treasure generators2
Draw engines7
Cantrips & burst draw11
Recursion1
Value engines4
Control Strategy+29ⓘ
Counterspells6
Spot removal6
Board wipes1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands4
Basic lands2
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+8ⓘ
Combo pieces5
Synergy pieces5
Drain effects3
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
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