Aragorn, King of Gondor

Commander
WUR
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(189 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+5
2+4
Other1
2R+1
Tutors3
W+8
3+1
2WU+2
Draw engines7
WU+2
2+1
2WW+2
3R+1
3WU+5
2URW+2
4WW+1
Value engines4
1UU+1
2WW+1
4U+5
3RR+1
Other1
2W+1
Spot removal13
W+7
W+6
W+2
WW+2
1W+1
1W+1
2W+2
2W+1
1UU+1
2W+1
2RW+2
2WW+1
+1 more
Board wipes2
1U+8
1WWU+6
Stax & hate7
1R+1
2W+4
2U+4
2U+1
1UU+1
3R+1
5W+5
Protection9
1W+6
1W+5
1W+1
2W+5
2W+3
2W+3
2W+1
3W+1
4WW+1
Fetchlands2
+5
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+2
+6
+6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25
Commander Synergy (1 groups)+2
Synergy pieces8
XRW+4
WU+2
1WU+4
2R+1
3W+5
2WW+2
2URW+2
5RR+4
Win conditions2
2R+6
3RR+1
Combat threats10
WW+5
3+2
1WW+1
2R+1
1RW+1
3W+5
3R+2
3W+2
3RW+1
3RW+1
Drain effects1
3R+1
Reanimation1
2WW+5
Other1
2W+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.2 (Bracket 2)+Game Changers Bracket 3
Threats83Interaction82Mana base79
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Human Tribal22 cards

22 human creatures detected. Tribal synergies can create powerful board states.

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Monarch14 cards

14 monarch cards. Become the monarch for extra card draw.

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Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.