Commander
9.6±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence664 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana3
+8
Mana rocks1
Mana dorks4
Land ramp7
Other acceleration1
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines4
Cantrips & burst draw1
Recursion11
+3
Value engines8
Counterspells4
Spot removal4
+5
+4
Graveyard hate1
Land destruction1
+6
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands3
+1
+1
+1
8 Combo Families (13 lines, Consistency: 88%)+56ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces12
Synergy pieces5
Win conditions3
+7
Token generators1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.6 → Bracket 5
Threats98Mana base96Speed88
0.6 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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