Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(180 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Other acceleration1
Draw engines12
Cantrips & burst draw7
Recursion2
Value engines5
Counterspells3
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate3
Protection5
Two-Color Mana Base (no fixing needed)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands8
Taplands4
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Synergy pieces11
Win conditions3
Combat threats10
Drain effects3
Token generators2
Reanimation2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency82Threats80Mana base75
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion21 cards
21 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.