Stab & Grab

3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(180 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Other acceleration1
Two-Color Mana Base (no fixing needed)+14
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands2
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Consistency82Threats80Mana base75

0.1 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aggro22 cards

22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Unblockable / Evasion21 cards

21 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.