Commander
2.1±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(95 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (84% CMC 0-2)+15ⓘ
Mana rocks2
Other acceleration3
Tutors1
Draw engines8
Cantrips & burst draw7
Stax & hate1
Fetchlands2
Premium utility lands1
Utility lands3
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces1
Combat threats2
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base54Consistency49Speed43
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.