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HomeExplore decksCommanders
WU

Flashy Flying Go Brrrrr

viaArchidektArchidekt·0 views·25m ago

Power level

2.5±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence134 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks4
Mana dorks2
Tutors1
Draw engines3
Cantrips & burst draw7
Recursion2
Value engines2
Synergy support1
Counterspells7
Artifact/enchantment removal1
Spot removal10
Board wipes3
Protection2
Two-Color Mana Base+4ⓘ
Fetchlands3
Utility lands2
Taplands3
Basic lands2
Synergy pieces3
Win conditions2
Combat threats23
Drain effects1
Token generators1
Enablers6
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

VoltronCore (34 cards)

This deck equips or enchants the commander to deal commander damage.

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Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big ManaSupporting (8 cards)

8 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.