Don & Raph, Hard Science

2.0±0.45
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(91 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+11
Dual & shock lands1
Premium utility lands2
Basic lands3
Combat Damage Synergy: token package, 3 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Win conditions1
Drain effects1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.0 → Bracket 1
Mana base75Threats49Speed32

1.0 above Bracket 0 ceiling (1)

1.0 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Artifacts Matter17 cards

17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.