Commander
2.0±0.45
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(91 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration1
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw7
Wheels2
Recursion1
Value engines6
Counterspells3
Spot removal10
Board wipes1
Two-Color Mana Base (no fixing needed)+11ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: token package, 3 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats9
Drain effects1
Token generators4
Other3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.0 → Bracket 1
Mana base75Threats49Speed32
1.0 above Bracket 0 ceiling (1)
1.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.